![]() Damage and chances will be calculated in a default way. These features don’t work if both opponents have the same affinity or if one of them has void affinity. The chance to deal a Critical Hit is reduced by 15%.A Weak Hit cannot be a critical hit and cannot place any debuffs on the opponent There is a 35% chance that the hit will be a Weak Hit.Damage from the attack is reduced by 20%.There is a 15% greater chance to deal a Critical Hit against targets with a weaker affinity.This chance is calculated for each hit separately There is a 30% chance that the hit will be a Strong Hit.When you attack with a stronger affinity: The developers draw these dependencies as follows. Void (purple) is neutral to other affinities.Each affinity, except Void, is weaker than the previous but stronger than the next. ![]() Each champion and boss in the game has an affinity. There are 4 different affinities in RAID: Magic, Spirit, Forceand Void.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |